AI Insights · Timothy · July 2022
Top 5 Three Kingdoms Games Performance in Sweden Q2 2022
Explore the performance metrics of the top 5 Three Kingdoms games on a unified platform in Sweden during Q2 2022, including weekly downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Three Kingdoms games in Sweden showed varied performance metrics on a unified platform. Here, we explore the trends in weekly downloads, revenue, and active users for each game.
Dynasty Legends 2 by HK TAIHE INTERACTIVE LIMITED saw a significant increase in weekly revenue, starting from $117 in the week of June 13 and peaking at approximately $1K by the end of June. Weekly downloads, however, experienced a decline, dropping from 163 in mid-June to 90 by the end of the month. Active users also decreased from 137 to 102 over the same period.
Three Kingdoms Idle from mobirix had minimal weekly revenue, peaking at $97 in late May and then steadily decreasing to $5 by the week of June 20. The game had a notable drop in weekly downloads, with no downloads recorded after mid-May.
Three Kingdoms: Art of War by ZBJoy Games experienced fluctuating weekly revenue, with peaks of $15 in late May and $8 in late June. Weekly downloads remained low, reaching a maximum of 7 in mid-April and then dropping to 0 in early June, with a slight increase to 3 by the end of June.
Dynasty Heroes: Samkok Legend by Forever Entertainment Limited showed a rising trend in weekly revenue, peaking at $253 in the week of June 20. Weekly downloads were minimal but showed slight improvement, increasing from 1 in mid-June to 10 by the end of the month.
Lastly, Dynasty Origins: Conquest from Yoozoo (Singapore) Pte. Ltd had a varied revenue trend, with a peak of $300 in late April and fluctuating amounts throughout the quarter, ending at $160 in late June. The game had minimal downloads, with only a few recorded in late May.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.